Senior Technical Artist (3D Graphics, Animation, and Rendering)

Scorewarrior • Belarus
Relocation
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AI Summary

Scorewarrior is a game developer and publisher seeking a Senior Technical Artist to design and implement high-performance 3D graphics and animation in Cocos 2d-x and Unity engines.

Key Highlights
Design and implement 'one-click' delivery pipelines and validation scripts
Develop shaders, VFX, and support 3D graphics/animation integration
Drive rendering optimization and regular profiling for high performance
Technical Skills Required
Cocos 2d-x Unity Blender 3ds Max Git CI/CD DCC tools C++ Shader programming
Benefits & Perks
Excellent remuneration package
Fully-covered relocation to Limassol, Cyprus
Private health insurance
Monthly school allowance for children
Lunch compensation
Personal development opportunities
Bonuses for outstanding results and milestones

Job Description


Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.


Our mission: to unite and excite people all over the world.


Our product: We are currently working on Total Battle - an MMO 4X strategy game with a deep political system and lots of player interaction. Players take on the role of a commander and need to develop their city, forge alliances, fight against monsters, and conquer other players.


Responsibilities

- Designing and implementing "one-click" delivery pipelines and validation scripts to automate the export of assets from DCC tools directly to the game client.

- Developing shaders, VFX, and supporting 3D graphics/animation integration within Cocos 2d-x and Unity engines.

- Driving rendering optimization and regular profiling (draw calls, memory, LODs) to ensure high performance across mobile and desktop platforms.

- Building internal utilities and Figma API plugins to reconcile asset usage, automate tagging, and streamline UI implementation.

- Establishing technical standards, Git versioning rules, and documentation to bridge the gap between the Art and Development teams.


Job requirements

- Experience in the gaming industry in a Senior Technical Artist position.

- You are "more of a programmer than an artist."

- Experience working with 3D support in engines like Cocos 2d-x and Unity.

- Ability to write scripts for automation, tools, and shaders.

- Deep understanding of draw calls, batching, memory management, and asset weight optimization.

- Experience with Git, CI/CD for art assets, and DCC tools (Blender/3ds Max).


What we provide

- The best team in the world!

- An excellent remuneration package, including a 13th salary.

- Fully-covered relocation to Limassol, Cyprus for you and your family.

- A modern and sunny office space close to the sea.

- Private health insurance for you and your family members.

- A monthly school allowance for your children at pre-school and school-age.

- Lunch compensation.

- Personal development opportunities paid for by the company: professional and language courses, books, etc.

- Bonuses for outstanding results, years worked, getting married, and the birth of a child.

- Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.


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