Join Voodoo's internal studio as a Senior Mobile Game Artist to elevate game concepts into successful titles. Contribute to the growth and refinement of existing games, leveraging Unity and artistic excellence. Collaborate with a dynamic team to create engaging player experiences.
Key Highlights
Technical Skills Required
Benefits & Perks
Job Description
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Paris-based, with relocation support available.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles.
In this exciting role, your initial focus will be on either This is Blast!, or Card Factory, two games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
You'll have the opportunity to contribute directly to the growth and refinement of This is Blast!, or Card Factory, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on the future direction within a dedicated and agile studio environment.
Role
We’re looking for an Artist who is a game maker at heart and who accepts the challenges of working in a fast-paced live game environment. You combine artistic excellence with product thinking and proactive ownership. We’re not looking for someone to wait to be given out tasks - you should take initiative and own it. You code whenever you can too.
Your Outputs
- Final assets that plug directly into Unity—implemented, not just designed
- Hypotheses and ideas that start from a player’s perspective and monetization lens, not just visual taste
- Proposals grounded in game direction, not generic moodboards
- Constant small improvements in live games: self-created Asana tasks, tagged team
- UI/UX designs challenged, improved, and implemented by you.
- 5+ years in mobile F2P, preferably casual or puzzles as a Game Artist, Technical Artist, or other art roles in 3D or 2D
- You don’t need a developer to integrate your assets; You should have Unity experience, asset implementation & UI assembly
- You don’t need an introduction to collaborative software (high proficiency in Figma)
- You are easy to understand and you are a clear communicator in English (B2+)
- You get what sells and you are product-minded, proposing ideas grounded in game needs
- You’re interested in exploring the use of AI tools in your workflow (across 2D, 3D, and video workflows)
- You are proactive by default
- Nice to have:
- Basic knowledge of shaders, and materials in Unity
- Knowledge of 3D modeling , texturing workflows
- Competitive salary
- Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Wellness activities in our Paris office
- Child daycare facilities (Les Petits Chaperons rouges)
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