Mid-Level Unity Developer (Contractor)

upily Türkiye
Remote
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AI Summary

Join Wonjo Kids as a mid-level Unity developer to work on a subscription-based educational platform featuring 2D mini-games for children aged 3-6. Develop and maintain 2D mini-games, optimize performance for WebGL and mobile devices, and collaborate with the art and design team.

Key Highlights
Develop and maintain 2D mini-games for children aged 3-6
Optimize performance for WebGL and mobile devices
Collaborate with the art and design team
Technical Skills Required
Unity C# Unity Addressables Editor Scripting
Benefits & Perks
Consistent workload
Flexibility (100% remote work)
Creative impact (building educational tools for children)

Job Description


Mid-Level Unity Developer (Contractor)


Company Overview


Wonjo Kids is an educational technology company focused on early childhood development. We are currently developing a subscription-based platform featuring a library of 2D mini-games designed for children aged 3 to 6. Our goal is to provide a seamless, high-quality educational experience across iOS, Android, and WebGL.

Contract Overview


  • Role: Unity Developer (Mid-Level)
  • Status: Independent Contractor / B2B
  • Duration: Limited-time contract (Project-based)
  • Commitment: Full-time hours
  • Location: 100% Remote


The Role


We are looking for a highly skilled Independent Contractor to join us for the development phase of our current mini-game suite. As a contractor, you will be responsible for the technical execution of 2D games, ensuring they are optimized for both mobile devices and WebGL browsers.

This is a full-time commitment for a limited duration, ideal for a developer who enjoys project-focused work and has a proven track record of delivering high-quality Unity content independently.


Key Responsibilities


  • Development: Build and maintain 2D mini-games with a focus on intuitive, "no-text" gameplay for toddlers.
  • Asset Architecture: Implement and manage Unity Addressables to facilitate remote content updates and minimize initial app size.
  • Platform Optimization: Optimize performance specifically for WebGL (memory management) and Mobile (draw calls/battery efficiency).
  • Workflow Tooling: Create custom Editor Scripts to streamline the 2D pipeline for our art and design team.
  • Deliverables: Ensure all code is modular, well-documented, and ready for integration into the main Wonjo Kids app framework.


Technical Requirements


Category

Requirement

Experience

3+ years of professional Unity/C# experience (Mid-level).

Specialization

Expertise in 2D workflows (Sprites, Physics, UI).

Asset Pipeline

Professional-level knowledge of Unity Addressables.

Tooling

Proficiency in Editor Scripting (Extending the Unity Editor).

Platform

Proven experience shipping to iOS, Android, and WebGL.


Contractual Requirements


  • Candidates must be able to work as an independent contractor (responsible for their own taxes, equipment, and insurance).
  • Ability to commit to full-time hours for the duration of the contract.
  • Excellent communication skills for a 100% remote environment.



What We Offer


  • Consistent Workload: A full-time schedule within a defined project scope.
  • Flexibility: 100% remote work.
  • Creative Impact: A chance to build meaningful educational tools for the next generation.



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