Gameplay Motion Designer (Unity)

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AI Summary

We're looking for a Gameplay Motion Designer (Unity) to bring motion, polish, and technical clarity to a football-focused mobile gaming experience. This role requires 5+ years of experience in motion design, technical art, or animation for games, with strong hands-on experience working inside Unity. The ideal candidate will have a deep understanding of animation principles, timing, and visual hierarchy, and be able to balance creative intent with technical constraints and performance needs.

Key Highlights
Motion design for mobile games
Unity experience
Animation principles and timing
Technical Skills Required
Unity Animator Timelines State machines C#
Benefits & Perks
USD bi-monthly salary
14 days of Paid Time Off annually
100% remote setup
Observance of Holidays per company guidelines

Job Description


We’re looking for a Gameplay Motion Designer (Unity) who can bring motion, polish, and technical clarity to a football-focused mobile gaming experience. This role sits at the intersection of animation, real-time motion design, and game implementation, ideal for someone who understands both visual storytelling and Unity’s technical constraints.


You’ll own motion systems inside the game, collaborating closely with designers, engineers, and product teams to ensure animations feel responsive, expressive, and production-ready. This is a hands-on role with real ownership over how gameplay, UI, and transitions come to life.


If you enjoy building motion that feels intentional, performant, and deeply integrated into gameplay, this role will fit you well.


Why You’ll Want to Join

  • You will be paid in USD (bi-monthly: every 15th and 30th)
  • Up to 14 days of Paid Time Off annually (starting Day 1)
  • Observance of Holidays per company guidelines
  • 100% remote setup so you can work wherever you’re most productive
  • Work on a globally licensed football game with real players and teams
  • High ownership role shaping the visual feel of a live, consumer-facing product


What You’ll Work On

Real-Time Motion Design in Unity

  • Design and implement animations, transitions, and motion systems inside Unity
  • Create motion for gameplay moments, UI interactions, menus, and state changes
  • Ensure motion feels responsive, readable, and aligned with gameplay pacing
  • Optimize animations for performance across mobile devices

Technical Art and Implementation

  • Work directly in Unity to integrate animations using Animator, timelines, and state machines
  • Collaborate with engineers to ensure motion systems are scalable and maintainable
  • Troubleshoot animation, performance, or integration issues across devices
  • Build reusable animation systems and templates for consistent execution

Collaboration and Visual Direction

  • Partner with product designers, engineers, and game designers to align motion with intent
  • Translate visual direction into technically sound motion implementations
  • Provide feedback on animation quality, consistency, and player experience
  • Help evolve animation standards, guidelines, and workflows

Polish and Player Experience

  • Refine motion timing, easing, and transitions to improve clarity and feel
  • Ensure animations support usability and do not distract from gameplay
  • Contribute to final polish passes ahead of releases and updates
  • Help test and iterate based on player feedback and performance data


What You Bring

  • 5+ years of experience in motion design, technical art, or animation for games
  • Strong hands-on experience working inside Unity
  • Deep understanding of animation principles, timing, and visual hierarchy
  • Experience implementing motion through Animator Controllers, timelines, or similar systems
  • Ability to balance creative intent with technical constraints and performance needs
  • Clear communication and comfort collaborating with cross-functional teams

Nice to Have

  • Experience working on mobile games or live-service products
  • Familiarity with UI animation for games
  • Background in sports, competitive, or collectible-based games
  • Experience creating tools or workflows that improve animation scalability
  • Knowledge of shaders, VFX, or real-time rendering pipelines


How to Apply

Please include:

  1. Your updated resume
  2. A portfolio or reel showcasing real-time animation or Unity-based motion work
  3. A short 1 to 2 minute Loom video walking through one project where you owned motion or animation implementation

Only candidates who submit a portfolio and Loom video will be considered.


If you care about how motion feels in a player’s hands, enjoy building animation systems that scale, and want to shape the moment-to-moment experience of a global football game, this role offers real ownership and creative impact.


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