Materials Artist

Frontier Developments • United Kingdom
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AI Summary

Frontier Developments seeks a Materials Artist to create complex, editable, and visually stunning materials using procedural techniques and Substance Designer. The role requires experience with game production, Substance Designer, and Substance Painter. The ideal candidate will have a strong understanding of physically based shading and rendering.

Key Highlights
Create complex materials using procedural techniques
Work with Art and Technical teams to maintain consistent high-quality materials
Experience with game production and Substance Designer
Key Responsibilities
Use procedural techniques to create complex, editable, and visually stunning materials
Curate materials across all development areas
Update and maintain Substance Designer and Painter Libraries
Technical Skills Required
Substance Designer Substance Painter Physically based shading and rendering 3D authoring software (Maya) Python or other scripting languages
Benefits & Perks
Competitive salary and benefits package
Success-based annual bonus
Share option schemes
Life assurance
Private family healthcare
Flexitime working hours
Enhanced maternity/paternity leave
In-house subsidised catering
Support with relocation
Cycle to Work scheme
Free bike servicing
Social activities and events
Nice to Have
Experience with real-time rendering
Experience with shader creation and lighting
Skills and experience in mentoring and coaching more junior team members

Job Description


Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.


This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.


WHAT’S THE ROLE?

We’re looking for a Materials Artist to bring a solid understanding of modern texturing/surfacing systems to Frontier’s projects. Working not only alongside members of the Materials team, but also Concept Artists and Art Directors to help push and unify the look of Frontier’s wide catalogue of titles.


The Materials Artist will utilise artistic vision alongside a technical mindset to identify short term developmental challenges. They will thrive within a collaborative, cross disciplinary environment and they will be comfortable applying keen visual skills to the wide range of artistic styles employed by Frontier's catalogue of games.


WHAT YOU'LL BE DOING

  • Use procedural techniques to create complex, editable and visually stunning materials.
  • Curate materials across all development areas, ranging from landscapes to characters using Substance Designer.
  • Update and maintain our Substance Designer and Painter Libraries.
  • Balance visual quality and performance on projects.
  • Work with Art and Technical teams to maintain consistent high-quality materials throughout our games.
  • Build custom tools and generators in Substance Designer to help improve functionality, speed, and visual quality across both Materials and Art teams.


WHAT YOU'LL BRING

  • Experience of at least one full game production cycle.
  • Ability to appreciate, respond to and provide constructive critique.
  • Strong observational skills and ability to translate reference into designer materials.
  • Experience working collaboratively as part of a cross disciplinary team.
  • Extensive knowledge of Substance Designer.
  • Solid knowledge of Substance Painter.
  • Solid understanding of physically based shading and rendering.
  • Production experience with 3D authoring software (Maya).


BONUS IF YOU HAVE

  • Experience with real-time rendering.
  • Experience with Python or other scripting languages.
  • Experience with shader creation and lighting.
  • Skills and experience in mentoring and coaching more junior team members.


WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.


Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.


We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.


We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.


For queries, please email: recruitment@frontier.co.uk


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