Senior Cloud Engine Programmer

hoyoverse • United State
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AI Summary

HoYoverse is seeking a Senior Cloud Engine Programmer to build the cloud-native engine foundation for a new flagship game. This role involves designing and implementing scalable, stable, and performant cloud execution systems for millions of players. Key responsibilities include developing distributed algorithms, optimizing subsystems for cloud environments, and collaborating with other engineering teams. Requires a minimum of 5 years of professional programming experience with strong C++ skills and game engine architecture knowledge.

Key Highlights
Design and implement cloud-native engine foundation for a large-scale game.
Ensure scalability, stability, and performance for millions of players.
Requires strong C++ programming and game engine architecture experience.
Key Responsibilities
Design and implement core engine systems and cloud platform features that enable large-scale distributed game execution
Collaborate closely with rendering, networking, and platform teams to adapt existing engine components into a new cloud-native architecture
Develop distributed algorithms and system-level solutions that improve performance, scalability, reliability, and memory efficiency
Profile, debug, and optimize subsystems for cloud environments
Produce clear technical documentation, design notes, and implementation standards
Technical Skills Required
C++ Game engine architecture System-level design Physics Animation Level/scene streaming File systems Resource management Gameplay systems Core runtime Multi-threaded programming Memory management Data-oriented design Profiling tools Debugging tools
Benefits & Perks
100% employer-paid healthcare premiums for you and your dependents
Generous paid time off
401K / RRSP plan
Employer-paid life and disability insurance
Team-building activities throughout the year
Flexible working hours
Relocation package
Nice to Have
Experience developing with Unreal Engine
Familiarity with rendering or GPU concepts

Job Description


Who Are We?

HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.


Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.


Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.


In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.


When you apply to a position with HoYoverse, we will process your personal data. To learn more about how we process your data, we encourage you to review our comprehensive Global Applicant and Candidate Privacy Policy. This policy provides detailed insights into how your information is collected, used, and protected throughout the application process.


What You Will Do:

You will build the cloud-native engine foundation for our new flagship title — a technically ambitious, large-scale game intended to deliver high-end experiences to players regardless of device capability. This role has major technical impact: you will design the systems, services, and engine infrastructure that make cloud execution scalable, stable, and performant for millions of players.


You will:

  • Design and implement core engine systems and cloud platform features that enable large-scale distributed game execution
  • Collaborate closely with rendering, networking, and platform teams to adapt existing engine components into a new cloud-native architecture
  • Develop distributed algorithims and system-level solutions that improve performance, scalability, reliability, and memory efficiency
  • Profile, debug, and optimize subsystems for cloud environments
  • Produce clear technical documentation, design notes, and implementation standards


What We Are Looking For:

  • Minimum 5 years professional programming experience (more senior candidates encouraged)
  • Strong C++ programming skills
  • Solid understanding of game engine architecture and system-level design
  • Experience with multiple engine subsystems such as:

1- Physics

2- Animation

3- Level/scene streaming

4- File systems

5- Resource management

6- Gameplay systems or core runtime

  • Strong understanding of multi-threaded programming and memory management
  • Experience with data-oriented design and performance-focused engineering
  • Proficiency with profiling tools, debugging tools, and optimization workflows
  • High ownership, strong work ethic, and ability to solve complex problems in a fast-moving environment


Pluses:

  • Experience developing with Unreal Engine
  • Familiarity with rendering or GPU concepts


Benefits:

The base pay range for this position is $180,000 to $300,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:

  • 100% employer-paid healthcare premiums for you and your dependents
  • Generous paid time off
  • 401K / RRSP plan
  • Employer-paid life and disability insurance
  • Team-building activities throughout the year
  • Flexible working hours


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