3D/2D Generalist Artist

Blockchain 121 • United State
Remote
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AI Summary

Create 3D and 2D art assets for online gaming firm. Own the full art pipeline from concept to in-engine asset. Combine artistic and technical skills to optimize for real-time performance.

Key Highlights
3D/2D art pipeline ownership
Real-time optimization
Artistic and technical skills
Key Responsibilities
Create 3D characters, environments, and props
Build lightweight, high-impact VFX
Storyboard and prototype animations, UI flows, and cinematic sequences
Produce 2D assets
Optimize for real-time performance
Collaborate closely with engineers
Technical Skills Required
Blender Maya C4D 3ds Max UVs PBR workflows Real-time optimization AI tools (Claude, Blender MCP) GLTF/GLB LODs Texture atlases
Benefits & Perks
Up to $150k salary
Fully remote work
Contract-to-hire opportunity
Nice to Have
Unity / web 3D experience
Stylized art styles
VFX, shaders, or 2D pipelines

Job Description


3D / 2D Generalist Artist - Fully Remote - Up to $150k - 3 month contract (Contract-to-hire)


We are working with a major online gaming firm with major VC backing. They are looking for a versatile 3D/2D generalist artist who can own the full art pipeline - from concept to in-engine asset - and make their platform feel alive. Someone who combines serious artistic chops with the technical instinct to make things run beautifully on web and mobile. You'll create characters, environments, VFX, UI elements, and marketing visuals that aren't just eye candy - they're core to how players experience the product. A stunning animation means nothing if it tanks frame rates on a mid-tier laptop or stutters on a phone.


You think about draw calls and poly counts by default, not as an afterthought. You use AI tools like Claude and Blender MCP as natural extensions of your workflow, not afterthoughts. Speed matters here, but never at the cost of craft.


The role can be worked fully remote from anywhere in the United States. It is an initial 3-month contract that leads to a permanent contract.


What you’ll do

  • Create 3D characters, environments, and props (model, texture, rig, animate)
  • Build lightweight, high-impact VFX (particles, sprites, flipbooks)
  • Storyboard and prototype animations, UI flows, and cinematic sequences
  • Produce 2D assets (concepts, UI, marketing visuals)
  • Optimize for real-time (GLTF/GLB, LODs, texture atlases, performance-first mindset)
  • Collaborate closely with engineers for seamless integration
  • Use AI tools (Claude, Blender MCP) to accelerate your workflow


What they're looking for

  • Strong Blender (or Maya/C4D/3ds Max) skills across modeling → animation
  • Solid understanding of UVs, PBR workflows, and real-time optimization
  • Great eye for animation, composition, and visual storytelling
  • Experience shipping assets/products in real-time environments
  • Fast, adaptable, and ownership-driven
  • Actively using AI in your creative pipeline (non-negotiable)


Bonus

  • Unity / web 3D experience (Three.js, GLTF, Draco)
  • Stylized art styles (toon/cel-shaded, hand-painted)
  • VFX, shaders, or 2D pipelines (sprites/UI)
  • Game industry experience or shipped titles


If this looks role is of interest, please apply directly.


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