We're seeking a Concept Artist to help define the visual identity of our PvPvE horror FPS game. You'll create mood explorations, color studies, and style tests to shape the game's look and collaborate directly with the team to refine the visual direction.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Job Description
About the Project
We're developing a PvPvE horror FPS with submarine combat, set on a flooded earth and a decaying space station complex after humanity's extinction.
The only inhabitants now are what was left behind; failed experiments, engineered creatures, and designer pets. They fight for scraps in a world never intended for them, their nature and bodies spoiled by man’s hubris. As their home in space falters they descend to the ruined and haunted earth below to fight over what little resources they can find to survive.
The tone is grimdark, but the characters are theatrical and over-the-top. Think Warhammer 40k. A bleak world populated by personalities so outrageous they horseshoe to being comical and humorous, in a dark and twisted sense.
Visual Direction
Our biggest inspiration is the stop-motion work of the Brothers Quay and Jan Svankmajer. There's an uncanny, handcrafted, almost puppetlike quality we want to capture in how characters look and move.
We're also drawing heavily from Warhammer 40k (as mentioned), Bloodborne/Dark Souls, Bioshock, older Fallout (1 and 2), Yuri Norstein, All Tomorrows, and Mad God for world atmosphere.
There’s a very strong dieselpunk aesthetic as well. The submarines are dark, oppressive, and the walls and air are coated in the thick and oily fumes of diesel. These uplifted animals despite human interference are diseased and feeble, rabies, mange, inbreeding, and all manner of afflictions run rampant among the many species.
The Role
We're in the early stages of defining this game's visual identity and are looking for a concept artist to help us get there.
This engagement is focused on style exploration; mood pieces, palette studies, rough sketches, and iteration. We want to nail down the look before producing 3D assets.
You'll be collaborating directly with us to take raw ideas, references, mood boards, etc... and shape them into a cohesive visual direction.
If things go well, there's potential for future work as the project grows.
What You'll Do
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- Create mood explorations, color studies, and style tests
- Produce rough concept sketches for characters and creatures as needed to test visual direction
- Participate in feedback and iteration to refine the style
- Help document the visual language
We have 5 playable species planned for the game on release which is the core of the engagement. We are also looking for 2-3 monster/sea creatures to nail down their aesthetics as well.
What We're Looking For
- A portfolio that shows strong atmosphere, creature design, or stylized/grimdark work
- Solid fundamentals; Composition, lighting, color, form, etc…
- Ability to create concept art that translators (modelers, texture artists) can work from
- Familiarity with style exploration and early visual development for games
- Comfort with collaborative iteration
- No AI-generation
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Experience level matters less than your eye and your creativity. If your portfolio shows you can do the work, we want to hear from you.
Details
- Budget: $1,500–4,500 USD for this engagement, negotiable to go higher.
- Location: Fully remote
- Timeline: Flexible; Quality over speed
- Credit: You will be fully credited and may use most work in your portfolio, with full rights after release.
To Apply
Fill out our application form. Please include your portfolio, a short note on what draws you to the project, and your preferred email address so we can contact you further. If you have any questions before applying, the form has a space for those too.
We're excited to see your work and have you help us build this game to what we envision it to be.
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