Senior Artist responsible for delivering high-quality 3D assets, mentoring junior artists, and contributing to visual storytelling. Requires strong technical and artistic skills, experience with Maya, Substance Painter, and Zbrush. Collaborative environment with a focus on wellbeing and professional growth.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
The role of the Senior Artist involves taking ownership of complex asset creation and visual features across a broad range of areas, including environments, props, terrain, vehicles, foliage, and level dressing. This position is responsible for driving quality, improving workflows, mentoring others, and helping shape how art is delivered across projects.
Strong technical and artistic skills, proven production experience, and the ability to work independently while collaborating across disciplines are essential. The role also plays a key part in supporting team growth and development, contributing to documentation, and working with external partners to maintain high-quality delivery.
WHAT YOU'LL BE DOING
- Deliver high-quality, game-ready 3D assets across a wide range of content types.
- Own feature areas or asset sets, from brief through to in-game integration.
- Work with a high degree of autonomy, delivering consistent results with minimal supervision.
- Collaborate with Art Directors and Leads to help maintain and push the visual style.
- Mentor and support junior and mid-level artists through feedback, coaching and guidance.
- Contribute to worldbuilding and visual storytelling through asset placement and set dressing.
- Create clear and useful documentation to support art pipelines, processes and best practices.
- Collaborate with outsourcing partners to create briefs, review deliveries and provide clear, constructive feedback to maintain quality and efficiency.
- Identify and help implement improvements to tools, workflows and pipelines
- Collaborate with other departments such as Design, Tech Art and Production to resolve visual and technical challenges.
- Participate in regular reviews, milestone check-ins and cross-discipline planning sessions.
- Use advanced artistic and technical skills to solve production challenges independently.
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WHAT YOU'LL BRING
- Strong proficiency with Maya for modelling and asset setup.
- Expert use of Substance Painter for texturing and experienced in sculpting with Zbrush.
- Solid experience working within a real-time engine, with a clear understanding of performance optimisation, LODs and integration.
- Thorough knowledge of PBR workflows, UV mapping, baking and clean asset organisation.
- Demonstrated ability to deliver high-quality assets within one or more specialist areas (e.g. environments, props, foliage, vehicles), with a strong understanding of the relevant tools and workflows required for that discipline.
- Strong eye for scale, composition, lighting and worldbuilding.
- Ability to mentor and guide other artists through both informal support and formal leadership.
- Effective communication and collaboration across disciplines.
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BONUS IF YOU HAVE
- Experience with Substance Designer, SpeedTree or Gaea.
- Familiarity with procedural asset creation or material workflows.
- Comfortable working across both realistic and stylised styles.
- Experience using version control systems such as Perforce or SVN.
- Experience working with outsourcing partners or external vendors.
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WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
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