Seeking a creative Level Designer/Game Designer for a remote team to design and build engaging hybrid-casual puzzle levels in Unity. Responsibilities include level construction, creative collaboration on mechanics and themes, and iterating based on feedback. Requires proven experience in hybrid-casual puzzle level design, Unity proficiency, and understanding of puzzle logic.
Key Highlights
Key Responsibilities
Technical Skills Required
Nice to Have
Job Description
Level Designer / Game Designer (Hybrid-Casual Puzzle)
About the Role
We are looking for a creative and detail-oriented Level Designer / Game Designer to join our remote team. Your primary focus will be designing and building engaging levels for our hybrid-casual puzzle games within Unity.
What You Will Do
- Level Construction: Design and build levels directly within Unity, ensuring a smooth and satisfying player experience.
- Creative Collaboration: Participate in ideation meetings, contributing fresh ideas for new mechanics, themes, and game loops.
- Level Iteration: Refine and iterate on level designs based on playtesting and team feedback.
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What We Are Looking For
- Proven Experience: You must have a portfolio or specific examples showing hybrid-casual puzzle levels you have previously designed.
- Unity Proficiency: Strong experience in building and arranging levels inside the Unity editor.
- Puzzle Logic: A deep understanding of puzzle flow and what makes a level engaging for casual players.
- Remote Ready: Ability to work effectively in a fully remote environment.
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Nice to Have
- Proficiency in English (both written and spoken).
- Version Control: Familiarity with GitHub.
You can apply also via email.
bilal@smallstepsgames.com
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