Design, develop, and maintain game engine features using Cocos2d-x and C++. Collaborate with designers, artists, and QA teams to implement and refine features. Troubleshoot and resolve complex engine and performance issues.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Job Description
Position: Game Developer (Cocos2d-x)
Type: Hourly contract
Compensation: $50 - $120/hour
Location: Remote
Commitment: 10 40 hours/week
Role Responsibilities
- Design, develop, and maintain game engine features using Cocos2d-x and C++.
- Optimize rendering performance, memory usage, and cross-platform functionality.
- Build scalable and maintainable architectures for multi-platform game deployment.
- Collaborate with designers, artists, and QA teams to implement and refine features.
- Troubleshoot and resolve complex engine and performance issues.
- Stay updated on advancements in game engine technologies and recommend improvements.
- Communicate technical concepts clearly within a distributed team environment.
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Requirements
- Strong experience developing with Cocos2d-x and C++ for game projects.
- Solid understanding of computer graphics, rendering pipelines, and optimization techniques.
- Experience deploying games across mobile, desktop, and console platforms.
- Strong knowledge of cross-platform development challenges and solutions.
- Excellent written and verbal communication skills with attention to detail.
- Strong problem-solving skills in complex technical environments.
- Ability to work independently in a fast-paced remote setting.
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Application Process (Takes 20 Min)
- Easy Apply on LinkedIn
- Check email for next steps
- Participate in resume evaluation & interview stage
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