Level Designer - Puzzle Games

Remote
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AI Summary

Design, build, and balance levels across puzzle titles Contribute to difficulty curves and progression pacing throughout the player journey Experience with puzzle mechanics and level design fundamentals required

Key Highlights
Design levels for mobile puzzle games
Use data to identify friction points and improvement opportunities
Collaborate with game designers and product teams to improve player experience
Key Responsibilities
Design, build, and balance levels across our puzzle titles
Contribute to difficulty curves and progression pacing throughout the player journey
Create and iterate on level layouts, mechanics, and content variations
Use level and player data to identify friction points and improvement opportunities
Support A/B tests related to levels, tutorials, and difficulty tuning
Collaborate with game designers and product teams to improve player experience
Technical Skills Required
Unity level editors Custom level-design tools Spreadsheets and game data analysis Basic scripting or prototyping
Benefits & Perks
USD-based, internationally competitive compensation
Fully remote-friendly with flexible hours
Direct impact on titles reaching millions of players
Nice to Have
Experience in hybrid-casual or casual mobile games
Familiarity with level performance metrics such as win rate, fail rate, attempts, and retention
Basic scripting or prototyping experience (C#, visual scripting, or similar)

Job Description


About PlayWill

PlayWill is a mobile game publisher building and scaling hybrid-casual and casual puzzle hits. We partner with talented studios worldwide and run titles end-to-end — from prototype to global scale. We live and breathe puzzle design, data, and retention.


The Role

We’re looking for a Level Designer with a passion for puzzle games and a strong understanding of player experience. You’ll help design, build, and tune levels across our portfolio, working closely with designers, product managers, and analysts to create engaging progression and memorable gameplay moments.

This role is ideal for someone who enjoys solving design problems, learning from data, and crafting levels that keep players coming back for more.


What You’ll Do

  • Design, build, and balance levels across our puzzle titles
  • Contribute to difficulty curves and progression pacing throughout the player journey
  • Create and iterate on level layouts, mechanics, and content variations
  • Use level and player data to identify friction points and improvement opportunities
  • Support A/B tests related to levels, tutorials, and difficulty tuning
  • Collaborate with game designers and product teams to improve player experience



What You’ll Bring (Must-Have)

  • Experience designing levels for mobile puzzle games
  • Solid understanding of puzzle mechanics and level design fundamentals
  • Strong understanding of difficulty progression, player motivation, and game flow
  • Experience working with Unity level editors or custom level-design tools
  • Comfortable using spreadsheets and game data to inform design decisions
  • Analytical mindset with the ability to learn from successful puzzle games and apply those insights to your own work
  • Strong attention to detail and willingness to iterate based on feedback



Nice to Have

  • Experience in hybrid-casual or casual mobile games
  • Familiarity with level performance metrics such as win rate, fail rate, attempts, and retention
  • Basic scripting or prototyping experience (C#, visual scripting, or similar)



Why PlayWill

  • USD-based, internationally competitive compensation — paid in USD regardless of where you're based
  • Fully remote-friendly with flexible hours across time zones
  • Direct impact on titles reaching millions of players
  • A data-driven, fast-moving team that ships and iterates

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