Define game mechanics, flows, and user experience. Proven mobile hypercasual/casual gameplay experience required. Remote-first, high-impact team.
Key Highlights
Technical Skills Required
Benefits & Perks
Job Description
This is a remote position.
The Opportunity
We’re looking for a Game Designer (Independent contractor model) who can define what the game is: what the player does, where things live on screen, how sessions flow, how difficulty ramps, and why the experience feels great. Hands-on Unity skills are a plus. Your superpower is shaping readable, juicy, mobile-first play from concept to soft launch and beyond.
What You’ll Do
Define core loops & goals: articulate the player verbs, success/fail states, and short/long-term motivation.
Own moment-to-moment feel (design-side): specify timing, feedback layers and readability rules.
Design flows & onboarding (FTUE): map session structure, difficulty curves, level progression, and retention beats (D1/D7).
Create clear documentation: concise design specs, wireframes, user flows, tuning sheets, and content guidelines that teams can execute against.
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Requirements
What We’re Looking For
Proven experience designing mobile hypercasual/casual gameplay (launched titles or strong prototypes/level packs).
Sharp sense for clarity, pacing, and player feedback (anticipation, squash & stretch, coyote time, easing—at a directive/spec level).
Ability to build clean, brief specs and tuning sheets that speed up production.
Strength in level/obstacle design, difficulty ramping, and session structuring.
Comfortable with playtesting and iteration using both qualitative feedback and lightweight KPI reads.
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Benefits
Why Join US?
Remote-first: work from anywhere with flexible hours.
High impact: small, focused team shipping fast.
Player-first craft: ship games that feel great and respect players’ time.
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