3D Artist

zenimax media • Greater Uppsala Metropolitan Area
Visa Sponsorship Relocation
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AI Summary

Join MachineGames as a 3D Artist to create models and textures for our games. Collaborate with cross-functional teams and work under the supervision of our Leads and World Art Director. Develop your skills in a tight-knit department with a legacy of being down to earth and free from big egos.

Key Highlights
Create models and textures from concept to final model in engine
Optimize models for game to run smooth
Work together with level design and environment artists to realize the levels
Key Responsibilities
Create models and texture from concept to final model in engine
Optimize models for game to run smooth
Work together with level design and environment artists to realize the levels
Receive and provide feedback in a constructive and collaborative manner
Critique your own work and meet set deadlines
Technical Skills Required
Maya Substance Painter
Benefits & Perks
Relocation package provided
Visa sponsorship available
Nice to Have
Z-brush
3D coat

Job Description


Job Locations SE-C-Uppsala

Job ID 2026-3521

Category Art

Type Regular Full-Time

Overview

MachineGames is looking for a 3D Artist to join our team!

In this role you will be working in a tight-knit department under the supervision of our Leads and World Art Director and you will collaborate in cross-functional teams on a daily basis.

MachineGames Sweden AB is a game developer based in Uppsala, Sweden (a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times).

Founded in 2010, MachineGames consists of seasoned, passionate and talented developers recognized for unique creative vision and ability to fuse intense first-person gameplay with immersive narratives, all within beautifully detailed worlds. The studio is best known for developing games in the Wolfenstein-series and, most recently, the development of the critically acclaimed Indiana Jones and the Great Circle.

Our Studio Has a Legacy Of Being Down To Earth And Free From Big Egos, Our Everyday Work As Well As Our Long-term Goals Are Driven By Our Values

  • We value Team performance over individual performance
  • We practice an open door policy
  • We deliver what we promise
  • We give constructive and actionable feedback
  • We practice ownership and accountability
  • We learn from our mistakes.

This is a permanent onsite position at either of our offices in Uppsala or Sundsvall, Sweden, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.

Responsibilities

  • Create models and texture from concept to final model in engine.
  • Optimize models for game to run smooth.
  • Work together with level design and environment artists to realize the levels.
  • Work alongside your senior colleagues, Leads and Art Director to support the vision of our games.
  • Receive and provide feedback in a constructive and collaborative manner.
  • Critique your own work and meet set deadlines.
  • Be pro-active within production.

Qualifications

  • Exhibit a good level of skill within your area of expertise.
  • Have good knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent).
  • Have good knowledge of a sculpture program (Z-brush, 3D coat or equivalent).
  • Have good knowledge of Substance Painter.

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