Design, develop, and maintain game engine features using Cocos2d-x in C++. Optimize memory usage, rendering performance, and platform-specific integrations. Collaborate with cross-functional teams to implement and refine features.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Job Description
Position: Cross-Platform Engine Developer (Cocos2d-x)
Type: Hourly contract
Compensation: $50 - $120/hour
Location: Remote
Commitment: 10–40 hours/week
Role Responsibilities
- Design, develop, and maintain game engine features using Cocos2d-x in C++.
- Optimize memory usage, rendering performance, and platform-specific integrations.
- Build scalable and maintainable game architectures for global releases.
- Collaborate with designers, artists, and QA teams to implement and refine features.
- Diagnose and resolve complex engine-related issues across multiple platforms.
- Stay updated on game engine advancements and recommend improvements.
- Communicate technical concepts effectively within a distributed team environment.
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- Strong experience developing with Cocos2d-x and C++ in game projects.
- Solid background in computer graphics, rendering pipelines, and optimization.
- Experience deploying games across mobile, desktop, and console platforms.
- Deep understanding of cross-platform development challenges and solutions.
- Excellent written and verbal communication skills.
- Strong problem-solving skills with attention to detail.
- Ability to work effectively in a remote, fast-paced, and distributed team.
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