2D Animator (Spine) for Slot Games

gamzix • Poland
Remote
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AI Summary

We are looking for a 2D Animator (Spine) to produce engaging animations for slot games. The ideal candidate will have experience with Spine 2D and a solid understanding of composition, rhythm, timing, and secondary motion. The role requires collaboration with art leads, game designers, and developers to create high-quality slot game content.

Key Highlights
Create high-quality 2D animations in Spine
Collaborate with art leads, game designers, and developers
Optimize animations for engine/device constraints
Key Responsibilities
Create high-quality 2D animations in Spine for slot game elements
Maintain production hygiene
Perform basic optimization
Technical Skills Required
Spine 2D Photoshop After Effects
Benefits & Perks
Competitive market-level compensation
Fully remote format
Opportunity to animate and optimize high-quality slot game content

Job Description


Gamzix is a high-growth international licensed iGaming provider, creating high-performing games and scalable, cutting-edge solutions for the global market.

Our team of 140+ specialists operates globally, with Warsaw as our main hub office. We are driven by continuous improvement and a people-first culture where we communicate openly, win together, and truly enjoy the game we’re building.

We operate under an MGA B2B Critical Supply License and certifications from iTechLabs and GLI, ensuring our products meet high standards of quality, compliance, and performance across markets.


As part of our ongoing growth, we are expanding our in-house art team to strengthen the production of high-quality slot game animations.


We are looking for a 2D Animator (Spine) to produce engaging animations for slot games, from symbols and transitions to pop-ups and basic infographics, while ensuring clean project structure and optimized assets.


Responsibilities

— Create high-quality 2D animations in Spine for slot game elements: symbols, transitions, pop-ups, and basic infographics

— Maintain production hygiene: clear project structure, naming, proper events, and clean JSON/atlas exports

— Perform basic optimization: control project footprint, pragmatic use of meshes/skins, tidy atlas management

— Collaborate closely with art leads, game designers, and developers in a single stream; iterate quickly on feedback

— Self-check animations using a quality checklist before review


Requirements

— 2–4 years of experience with Spine 2D in gamedev (slots, casual, or mobile)

— Portfolio with production examples (ideally shipped builds/projects)

— Solid understanding of composition, rhythm, timing, and secondary motion

— Experience with basic optimization for engine/device constraints; managing large symbol and pop-up sets

— Understanding of export and integration pipelines

— Spine 2D skills: skins, slots/bones, draw order, events, IK/constraints; meshes/weights used pragmatically

— Photoshop: preparing layers and sprites for Spine

— After Effects (basic): small VFX/previews; Trapcode, Saber, RTFX — a plus

— Optimization skills: atlas size control, minimizing duplicates


What we offer

— Competitive market-level compensation in the iGaming industry

— Fully remote format

— Opportunity to animate and optimize high-quality slot game content from scratch

— Direct collaboration with art leads, designers, and developers

— Fast decision-making and startup-like environment

— Real impact on the visual style and animation quality of upcoming slot games


Please note feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.


I give my consent in accordance with the Law on the Protection of Personal Data dated June 1, 2010, No. 2297, effective from January 1, 2011, for the processing of information classified as personal data.


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