Senior Technical Artist - Remote

grand forge games • United State
Remote
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AI Summary

Lead art asset implementation in game engine, optimize performance, collaborate on lighting, and troubleshoot visual issues. Remote role at independent game studio.

Key Highlights
Optimize 3D graphics performance across platforms
Collaborate on lighting setups to enhance mood
Troubleshoot visual and performance issues
Key Responsibilities
Implement and optimize art assets in the game engine
Set up shaders and materials
Create tools and scripts to streamline art workflows
Collaborate on lighting setups to enhance mood
Troubleshoot visual and performance issues
Contribute to polishing game scenes and environments
Technical Skills Required
Game Development 3D Graphics Scripting
Benefits & Perks
Remote work

Job Description


Company Description Grand Forge Games is an independent game studio founded in 2025 and based in Yorktown, Virginia. The team is comprised of members from around the world, bringing diverse perspectives to game creation. As a growing studio, Grand Forge Games focuses on collaborative development and creative innovation. Team members work closely together across disciplines to build immersive, high-quality interactive experiences. The studio values remote-friendly collaboration, professional growth, and a supportive environment for game developers and artists.

Role Description This is a remote role, responsible for implementing and optimizing art assets in the game engine, setting up shaders and materials, and ensuring that 3D graphics perform efficiently across platforms. Day-to-day tasks include creating tools and scripts to streamline art workflows, collaborating on lighting setups to enhance mood, with technically sound and visually compelling solutions. The Technical Artist will also troubleshoot visual and performance issues, and contribute to polishing game scenes and environments.

Qualifications

  • Strong experience with Game Development and 3D Graphics, including integrating assets into game engines and optimizing visual performance.
  • Proficiency in Scripting to build tools, automate workflows, and support art and technical pipelines.
  • Hands-on experience with Lighting in real-time engines, including setting up, balancing, and optimizing scene lighting.
  • Familiarity with industry-standard 3D and game tools (e.g., Unity or Unreal Engine, Blender or Maya, version control systems).
  • Ability to collaborate effectively with teams, communicate clearly, and work independently in a remote environment.
  • Understanding of real-time rendering, shaders, materials, and optimization techniques for games.
  • Relevant education or equivalent experience in game development, computer graphics, technical art, or a related field.

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