Soulbound is seeking a Video Game Content Designer to build content for their live game, Soulbound. The ideal candidate has a portfolio of creative work, a genuine passion for gaming, and strong critical thinking ability. This is an entry-level role with opportunities for growth and development.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Nice to Have
Job Description
Soulbound (https://soulbound.game/) is a top-down pixel art MMO launching on Steam. We've had over 1 million players on browser and have completely rebuilt the game for PC โ new engine, new progression system, new narrative framework. We're a remote team of :20 building something ambitious.
We're looking for Video Game Content Designers โ creative, hungry people who want to build content for a live game that reaches millions of players.
This is an entry-level role so we don't specify a degree subject, your age, or your background. We care about three things:
- You've made stuff
- You're a gamer
- You can learn fast and take feedback
What You'll Actually Do:
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- Design and build quests, encounters, and narrative content using our proprietary systems
- Propose content ideas and pitch them to leadership
- Receive direct feedback from the creative director and leadership team
- Iterate rapidly โ our systems update in real time, so you'll see your work live immediately
- Learn to write proposals and present ideas professionally
This is your foot in the door in the games industry. You'll build a real portfolio working on a live game with a proven player base. You'll learn how to create, pitch, and ship content at pace. You'll get direct access to studio leadership. This is not a high-paying role. This is an entry level role โ you're here to learn, build, and prove yourself. The games industry is brutally competitive to break into and this is a way in.
Requirements
- A portfolio of creative work โ games, mods, campaigns, events, writing, art, anything that shows you can create and deliver,
- A genuine passion for gaming โ particularly RPGs, MMORPGs, indie games, and top-down/pixel art games
- Strong academic record or demonstrable critical thinking ability โ university students, recent graduates, or postgrads preferred, but not required if you can demonstrate capability
- Self-motivated and proactive โ you don't wait to be told what to do
- Thick skin โ you can take direct, sometimes brutal feedback and use it to improve
- Available to commit meaningful hours โ this isn't a "check in once a week" role
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Experience with game design tools (any engine, modding tools, or level editors),
Knowledge of pixel art or top-down game aesthetics,
Experience running D&D campaigns, tabletop RPGs, or organising gaming events,
Familiarity with game design concepts (progression, quest design, encounter design, narrative)
Benefits
- Build a real portfolio on a live game with 1M+ players
- Direct access to studio founder and creative leadership
- Learn professional game design workflows โ proposals, pitches, iteration
- Work with cutting-edge AI-assisted content creation tools and agents
- Flexible hours โ work around your studies or other commitments
- Remote โ work from anywhere
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work ships and players actually see it
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