Join avgc xr solutions' Founder-Led Training Program as a 3D Rigging Artist Intern. Gain practical experience in 3D rigging workflows, character rigging, and animation-ready rig creation. Receive a Certificate of Completion and Letter of Recommendation.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
Job Description
Your Benefits as a Fresher Intern (Founder-Led Training Program)
- Hands-on Industry Training: Gain practical experience through structured training designed to bridge the gap between academic knowledge and real-world industry expectations.
- Professional Credentials: Receive a Certificate of Completion along with a Letter of Recommendation (LOR) to strengthen your professional profile and future job applications.
- Remote Work Flexibility: Work from anywhere while remaining actively engaged in a collaborative and digitally connected workspace.
- Immersive Learning Experience: Participate in a 3–6 month intensive program focused on meaningful learning, skill development, and real-world exposure.
What You Will Learn (Internship Learning Outcomes)
During this Founder-Led Training Program, interns will gain practical exposure to professional 3D rigging workflows used in animation and game production pipelines. Key learning areas include:
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- Production-ready character Rigging Fundamentals
- AdSkinning & Weight Painting
- Deformation Techniques
- Animation-Ready Rig Creation
- Game Pipeline Integration
- Collaboration in Production Pipelines
- Professional Workflow & File Management
Role Description
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This is a full-time or part-time remote opportunity for a 3D Rigging Artist Intern. The role involves creating, developing, and managing 3D rigging systems for character animation, including rig setup, skinning, and deformation to support animation and game production pipelines.
Note: This is a Founder-Led Internship Program for freshers, focused on hands-on learning, mentorship, and real industry exposure. Please note that this is an unpaid internship designed purely for training and skill development. This program is designed as a training and mentorship initiative, and participation is voluntary for learning and skill development purposes.
Qualifications
- Intermediate skills in Blender/Maya, with a focus on rigging (Character and mechanical)
- Experience with rigging pipelines and creating effective control rigs for animations
- Strong understanding of anatomy and movement for creating realistic or stylised rigs
- Ability to collaborate with creative teams and adapt to different workflows
- Basic knowledge of 3D animation and design principles
- A strong portfolio or relevant work samples showcasing 3D rigging skills are preferred.
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